Magic missle pathfinder. Summon Monster 1: not spectacular compared to 2-9 but a good distraction Lathiira. Magic missle pathfinder

 
 Summon Monster 1: not spectacular compared to 2-9 but a good distraction LathiiraMagic missle pathfinder "The Heightened spell section of the spell description just says

5 average damage. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. In this case you'll deal 29. Inanimate objects are not damaged by the spell. A wand is usually the minimal caster level. The rules are pretty explicit: you can cast a still magic missile while pinned, but have to make a concentration check. PRD Home / Mythic Spell Index / Magic Missle. Showcase them and energy admixture those bad boys up to 2d4 apiece. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. They don't protect from such effects and aren't destroyed by them. Human Bonus: Spell Specialisation (Magic Missile) Level 1: Varisian Tattoo (Evocation) Traits: Gifted Adept (Magic Missile) Student of Philosophy (to have something to do during the talky bits) So, at level 1 you have increased your caster level for magic missile to 5 and are shooting 3d4+3 damage per missile. Ultimate Magic Missile: At 10th level, the Force Missile Mage's understanding of Magic Missile is complete. A magic missile does 1d4+1 damage. Magic Missile. . The damage dealt by each missile increases to 2d4+1. The disk also provides a +4 shield bonus to AC. This seems to be how it works in various CRPGs as well, Baldur's Gate 1 and 2 had variable numbers, NVN uses variables and now, though not a WotC product, pathfinder kingmaker adds variable damage to each missile. Spell Perfection allows free Quicken at higher levels. Even though an animated object is created from a mundane object, the rules. The damage dealt by each missile increases to 2d4+1. 256 Aura faint evocation CL 3rd Slot none; Price 5,050 gp; Weight 4 lbs. The darts all strike simultaneously, and you can direct them to hit one creature or several. 0. Wands. DESCRIPTION. Higher level magic missile that deals more damage. Magic Missile Storm, Greater. /level. a Mythic Magic Missile, especially when Augmented at Tier 4, can be pretty brutal. magic missile and heal. LazarX. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Wand of Magic Missile I Information. My Homebrew Collection. This will allow him to transform into a one-eyed. Yes. Force bolt is something you could use many times per day. . A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. Shield creates an invisible shield of force that hovers in front of you. e. Second thing that jumps to mind is you'll probably want to spend one spell. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Magic Missile is a Spell in Pathfinder: Kingmaker. You choose the target for each missile individually. A combined max damage 6th level Magic Missile would do 8 (4+1)=40; 40/2=DC20. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. spell at low levels for a reason, grease is a classic, fear is good, magic missile well, are magic missile, another clasics, burning hands can be devastating at level 1, etc, etc. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. A missile always does 1d4+1 damage, caster level has nothing to do with it. You produce x number of missiles that each do 3. Magic Missile is a 1 from the Evocation school. If your campaign is going to cut off around 10th level the traits on Magic Missile are probably. Mythic Spells. Magic missile allows you to make up to five trip attempts as a second level spell, which can do a lot of good things for your melee allies. Aiming a Spell on. + 5 ft. School conjuration (creation) [acid]; Level inquisitor 0, magus 0, sorcerer/wizard 0, summoner/unchained summoner 0; Elemental School earth 0. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. one of the true innovations in PF2e (IMO) is the introduction of multi-action spells. If an entry lists multiple types (such as “cold and water. Official PF2 Rules. ) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Magic Missile is the Eldritch Blast of Pathfinder 2e, tell your friends. 5 by which the entire thing is multiplied is the average damage of a single magic missile. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Re: Force missile mage build 3. The missile strikes unerringly, even if the target is. Magic Missile allows the caster to use either one, two, or three actions to fire off multiple missiles; can they use one action to fire one missile, evaluate the result, and then choose to use a second action to fire another. Mirror image only interacts with effects that require an attack roll. Feb 26, 2018, 02:52 pm. But if you do not want to specialize in the spell, magic missile is easily as useful, if not more useful than either burning hands or scorching ray. If you cast it using one action it is only one missile, if you use two actions it’s 2, and if you use 3 actions it’s 3 missiles. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Target or Area one spellcaster, creature, or object; or a 20-ft. It probably works well with illusion spells. Duration 1 min. Assuming a first level Sorcerer, with the Dangerous Sorcellery feat, casting Magic Missile, would the damage be: Number of missiles x (1d4 + 1) + 1 (Dangerous Sorcellery) // (3d4+3+1) orThus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. Wand of Magic Missile I. 5 feet is 4. 597 4. Pathfinder seems to qualify precision based damage a pseudo-damage type with characteristics similar to both weapon damage (s/p/b) and energy damage (f/c/a/e). 00 for just $39. 3d4+3 in total. 10. Level 2: empowered magic missiles for when you don't want to just glitterdust. And even Scorching Ray just adds 4d6 of fire damage. EFFECTS. At Higher Levels. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. From magic missile: You send a dart of force streaking toward a creature that you can see. Valdras. The wording of Magic Missile combines the damage against each target. Spellcaster heavy party would eat up Piercing spells. It automatically hits and deals 1d4+1 force damage. Primal: Elemental and Nature with aspects of beast. Specific parts of a creature can’t be singled out. Currently, ray builds do the most damage per turn; ~800+ damage per turn, if you get a crit it gets to over 1,5k and you can do them on basically any class that has access to hellfire ray. Yes, the bonus would apply to spells, since it doesn't specify weapon damage rolls, but it would be +1 to the whole spell, and not each individual missile. If you want to use Force Damage, get Battering Blast, it’s basically amazing because it eventually launches three or even 4 blasts of 5d6 force damage that also can push or knock people down even large bad guys. So, a glitterdust spell (2nd level) heightened to be a 6th level spell increases the spell slot required for glitterdust by 4. This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. 8d4+8 is an avarage of 28 damage per round for as long as. Most if the time, spells and multiattack abilities combine damage and sl bonuses applies once unless otherwise mentioned. Each wand holds a spell of a certain level, determined when the wand is created. #2 Hekk Sep 19, 2021 @ 1:19pm If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. On top of that, the wearer also becomes immune to: You can wear this ring only if your. It's kind of a cool idea and I'd be interested to hear from some of the Pathfinder veterans on this sub who would probably. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. 83K Members. The darts all strike simultaneously, and you can direct them to hit one creature or several. Level 3: empowered AND toppling magic missiles--or just haste/slow/etc. Magic Missile H: Pelt creatures with unerring bolts of magical force. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. I think rules as written, mirror images are destroyed. [edit: magic missile can't target objects, so you'll have to make an attack roll, or find some other spell]. . Crystal clear water also does not provide total concealment. If an attack hits a duplicate, the duplicate is destroyed. TrizzlWizzl. This blue-hued metallic staff has a noticeable series of small cracks around its upper section. The specialty of a magic missile mage is taking down bosses. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. Pathfinder is a tabletop RPG based off of the 3. Errata for: Staves; Talismans. Necklaces and Amulets is an accessory that contains and provides special. So, I had a rather trying party engagement last night against a group of casters last night. New rules for versatile heritage. Invest everything you have into intense focus. Traditions arcane, occult. Additionally, all enemies in 5 feet of the spell targets are dealt 2 damage per die rolled of the original spell. 3: empowered. In lieu of an arrow hitting your targets, two magic missiles strike each foe. A 2nd-level force missle mage can cast Shield once per day as an immediate action. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. Empowered would be 1d4+1d2+3 per missile. Your player is correct, Magic Missiles are not affected by any sort of Damage Reduction. DESCRIPTION. A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. You do not have to select your target until you finish casting the spell. Spell Effect Base Add-ons 25mm & 32mm For Use With Existing 28mm Miniatures and Bases Dungeons and Dragons Pathfinder Tabletop Twin Goddess (7k) $ 2. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. Also during this era, each and every magic missile was considered a separate attack even when the 36 level arch-mage produced 12 magic missiles with one casting. Magic Missile. Magic Missile Information. Pg# 457 :Line of Effect. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Persistent is supposed to stack with everything else to work. You can make them with higher caster levels but they get more and more expensive. Tumbling + Magic Missile is a second-level spell, and you can't cast it at first level. At level 1, one action = 1 magic missle = 1d4+1. 5’s Duskblade, the Magus is a medium-armored hybrid martial caster. It stops magic missiles entirely for legacy reasons - the shield spell has always stopped magic missiles. Lose the Path: React to impede and possibly divert a Stride. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Each dart hits a creature of your choice that you can see within range. \$\endgroup\$ Jan 14, 2011, 12:41 pm. Source magic missile. ) ReplyMetamagic (Bolster Spell) Information. 5 average damage at first level without an attack roll but by 3rd level a soldier character wielding an ember flame doshko with an 18 strength (from the +2 augment) and melee striker does 13. Magical Lineage. Lathiira. Prerequisite (s): 6th-level arcane archer. 3d4+3 in total. Magic missile is limited to the spell slots you can put it in. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Physical Description. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. 5 * (1. This is also supported by Jeremy Crawford: The mirror image spell has no effect on magic missile, which doesn't involve an attack. ===== Play Hints: Take Burning Hands or Magic Missile as a Specialized Spell early. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. A single missile can strike only one creature. A combined max damage 6th level Magic Missile would do 8 (4+1)=40; 40/2=DC20. This bonus applies against incorporeal touch attacks, since it is a force effect. Adding a 1d1 gets around the nested rolls issue in Foundry and correctly adds a +1 for each additional dart. but yeah. You can target the effect, mirror image, or you can target the creature that has it. The difference between force damage and cold damage, as well as between touch ac and auto-hit is huge. Level 3 Improved Initiative feat. There are a lot of fan ones if you just google the title and pathfinder together. For each component you add, increase the number of missiles you shoot by one. Toppling Spell: If you like force spells like Magic Missile or X Hand, this can be a nice trick. It would be ONE SPELL, even if you made multiple attacks to hit, and all the attacks at once are still considered one attack instance. Sorta makes a huge difference. Specific parts of a creature can’t be singled out. Magic Missile is a spell in Pathfinder: Kingmaker. Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. Evocation School. Many, many of the tougher opponents have the shield spell and it blocks both magic missile and battering blast. Magic Missile is a Spell in Pathfinder: Kingmaker. Pathfinder: Wrath of the Righteous - Enhanced Edition. Related. You send a dart of force streaking toward a creature that you can see. Mirror image only interacts with effects that require an attack roll. Ranged-touch-attacks (acid splash, snowball, etc) and touch-attacks (shocking grasp) can be used in sneak. Magic Missile is a 1 from the Evocation school. A magic missile does 1d4+1 damage. Probably not worth using maximize spell, just get rods for that. 5 Ruleset of Dungeons and Dragons. apart Duration instantaneous Saving Throw none; Spell Resistance yes Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Strong. Sorcerer Spells information, stats, requirements, builds, duration, builds, tips and tricks for Wotr. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. Latest Pathfinder products in the Open Gaming Store. It automatically hits and deals 1d4+1 force damage. You create three glowing darts of magical force. A rare few are metal, glass, or even ceramic, but these are quite exotic. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. But it's costly at a +5 to Spell Level. With a 6th level Magic Missile, our wizard would fail 94% of the time. 5 Ruleset. So does a weapon strike or a disintegrate spell normally. One charge will cast the base (first level) version of the spell; every additional charge used for. . This spell creates a number of illusory doubles of you that inhabit your square. The mirror image spell has no effect on magic missile, which doesn't. 5. Magic Missile. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But a single roll applied to all darts is a legitimate way to run the spell, and that's where OP is going with the Draconic Bloodline + Order of Scribes build. The wording of the sneak attack ability assumes that a weapon is used. Wrath of the Righterous. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. Next is understanding heightened. As he's been digging into the book, and discussing build ideas with me, one thing stuck out; the 1st level. It's updated regularly so the magic missile info should be in there. This is a force effect. Dang, there goes. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Note: Can use Sin Magic for more slots. 206. Benefit: Pick one spell when you choose this trait. Schoolevocation[force]; Levelmagus6, psychic6, sorcerer/wizard6. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Extend + long duration buffs. #1. Pathfinder is a tabletop RPG based off of the 3. Overwhelming. Not SR, not Spell Immunity, not Shield. Lastly, the 3. * You can auto-hit a hidden target because of the "automatic hit" part of the spell. The porters aren't much of a wall since they don't have AoO or anything. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. 4: heightened, empowered. Magic Missile. Magic in a d&d type of game is supposed to be strategical. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. To get an idea on what you can do with this one feat (and a decent proficiency with the needed. Source Core Rulebook pg. Magic Missile is a magical effect, and is not a fire effect, therefor is not affected by. "A core principle of Pathfinder is that specific rules override general ones. Also a cleric with the Fire domain could use a wand of fireball. This would give you twice the # of magic missiles. *Disregarding metamagic of course. Summon Monster 1: not spectacular compared to 2-9 but a good distraction Lathiira. Pathfinder is a tabletop RPG based off of the 3. Actually, you can only use sneak attack with ranged or touch attack spells--spells that use an attack roll are a good way to remember this. yes. Without crowd control, its nearly useless except against incorporeals, which are otherwise hard to damage. Specific parts of a creature can't be singled out. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. You only add Smite once to ManyShot. The examples you give work out as 4. No, force is not an energy type. A missile of magical energy darts. Because each missile is a separate and distinct effect of the spell in its own right, each missile will result in a check. You can choose to spend one, two, or three actions, with each. 598 4. ggBe a Samsaran occultist, pull magic missile off the psychic spell list with mystic past life. Magic Missile is a level 1 evocation spell that let's you choose to use between 1 and 3 actions while casting it to send 1 to 3 missiles respectively that each deal 1d4+1 damage. 1d6x10 minutes. Check out our magic missile selection for the very best in unique or custom, handmade pieces from our role playing games shops. Magical attacks ignore DR but not hardness. Featured on Meta Update: New Colors Launched. PFSRD: Target or Targets: Some spells have a target or targets. Level 4: quickened magic missiles. Level 1 Spell Focus for free PFS replaces Scribe Scroll with Spell Focus and Spell Specialization Naming Fireball. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. Heal, Magic Missile, Sudden Bolt (iirc), and a couple others. So I'm taking that to mean for every 2 levels higher you cast it, it does that effect. This spell functions as lesser magic missile storm except it creates 1 force missile per caster level (to a maximum of 20 missiles) and the damage dealt per missile increases to 1d8+1 force damage. Burning hands, color spray, magic missile ( especially if you pick it with favorite spell feat, it recieves bonus missile on 1st level ), different touches. If you then widened glitterdust it would use a 9th level slot, but be. When you run out of spell slots, no more until you re-prepare, but focus you can regain after ten minutes allowing you to fire it many more times. Magic missile and assorted stronger spells bearing the name "Missile Storm" in some manner are the Trope Namers, and are often depicted as this trope in video games. You send a dart of force streaking toward a creature that you can see. The shield has no armor check penalty or arcane spell failure chance. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. I think rules as written, mirror images are destroyed. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. For a caster level 10 wand it costs 30,000 gp. cantrips were always close to useless in d&d, alot of level 1 spells are pretty strong. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Kytons have the Evil and Lawful alignment subtypes, so their weapons bypass DR/Evil and DR/Lawful. Stealth sleep spell on a low lvl mob. First thing that jumps to mind is you want to gain the "orc" bloodline arcana. So in short, yes you can target a hidden creature with magic missile, but you must succeed at the flat check for the. Magic Missile School evocation [force]; Level sorcerer/wizard 1 Casting Time 1 standard action Components V, S Range medium (100 ft. 597 4. Magic missile's schtick is that it hits multiple times, so you would get multiple tries. there are presently only a handful of spells that take advantage of this. Anything with the attack trait is affected by MAP and contributes to it unless it says otherwise. If you have 1 drow, 4 missiles, 4 missiles to the one drow, roll once only. At Higher Levels. You create three glowing darts of magical force. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. ), but nothing truly record setting. #1. Toppling + Magic Missle is great because you can use it level 1 and it'll be useful for a long while after that. Cast a twinned repeating magic. So Golem Anti-Magic reads: A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. Now, I don't find fault in 4 spellcasters and 2 clerics slaughtering a group of level 2 adventurers with. One enemy creature within medium range. 592 4. Shield is a small disk which moves to intercept attacks, and thus intercepts magic missiles -- therefore they are interceptable. 250+dmg Magic Missile + most enemies in the game = nothing. Toppling + Magic Missle is great because you can use it level 1 and it'll be useful for a long while after that. Author: DPro Project Source: Project URL Versions 0. Other than that, metamagic to buff it (empowered/maximized). A bolt of a chosen energy type (acid, cold, electricity, fire, or sonic) blasts from your fingertips and with a successful ranged touch attack deals 1d6+1 points of the chosen energy type of damage. Range close (25 ft. It looks like Intensified Spell only increases damage dice and no other effect of a spell. My best argument that magic missiles are not "homing missiles" and cannot fly around corners is that if they could, a Shield spell would not be an effective defense. You won't be able to take full advantage of this until level 19, but it could be useful. Apr 3, 2021, 03:12 pm. Pathfinder Rulebook Subscriber . A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Magic Missile has great interaction with the 3-action system, so yeah, while it feels best doing 3-action version, there might be. And spending three actions when you cast this spell = three missles = (1d4+1)*3. Robert A Matthews. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. Heightening the spell increases the maximum level of creature you can summon. A wand of magic missiles can hold up to seven charges. Magic missile produces a number of magic bolts (or whatever you want to call. Maximized + Empowered magic missile at level 9 does 35 damage total to a target. #14. Here's what the Incorporeal entry has to say on the matter: Incorporeal (Ex) wrote: An incorporeal creature has no physical body. Wand of Manifold Missile: 1 missile per action. Foundry VTT Magic Missile 1 click. If youfirst those same missiles at different targets, each takes 1d4+1 +1 . If the spell affecting you deals damage, the DC is 10 + the damage taken + the level of the spell you're casting. 5 Ruleset of Dungeons and Dragons. . Normal Magic Missile would be 1d4+2 thanks to bloodline stuff. Collections. While the spell is in effect, you can use the Shield Block reaction with your magic shield. Crimeo. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Feats Craft Staff, magic missile,. What happens when you cast Magic Missile against a target that is concealed?For more information see:Perception in Pathfinder: like Magic Missile or Scorching Ray with multiple projectiles drain with every hit. That's maybe up to 6 PCs each casting a max'd out 5d4+5 from the missiles, or 30d4+30 per round and that doesn't count any normal fighting they do. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. 3. Total newb here, to both Roll20 and coding! ;) A teammate showed me how to do macros in general, and while this works for a given level of magic missile: /em casts Magic Missile at Lvl 1! [ [1d4 + 1]] [ [1d4 + 1]] [ [1d4 + 1]] I have to create one macro button for each level. Every edition beforehand where magic missile created multiple missiles I rolled for each missile. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Toppling metamagic + Magic Missle. A simple chat macro to cast the 5e spell Magic Missile, rolling the correct dice for you. Level 3: Toppling Spell. You might get to skip the prereqs due to force missile mages class abilities. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. Maybe. minimal. Basically, you get 1 missile per action you spend casting the spell. If the check fails, the attack, spell, or effect doesn't affect you. I suggest Wizard, but you actually don't memorize Magic Missile after you take Preferred Spell. As someone who's played a 5e Evocation Wizard, where you get +INT to one damage roll of any Evocation spell you cast and it does apply to each missile. The disk also provides a +4 shield bonus to AC. What damage does Whip of Spiders do and how is it used?. gg/pathfinder2e or f. Having re-read the hidden condition, it specifically states that to target a creature that is hidden you have to succeed at a DC 11 flat check to target that creature or the attack, spell, or other effect fails to affect it. So for Magic Missile specifically casting it for 3 actions at 2nd would the bonus damage apple to each individual missile cast, so 2d4+2+8; 2d4+2+8; 2d4+2+8?. Probably want abundant spellcasting so you can pump it out like 12 times a day. Having said that I'd have to partially agree with Merak. EFFECT. View Full Version : (Pathfinder) Sundering with Spells. You choose the target for each missile individually. starstone.